[HLSL][SPIRV] Support `ByteAddressBuffer` Load/Store Lowering

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[HLSL][SPIRV] Support `ByteAddressBuffer` Load/Store Lowering

The last time i tried learning hlsl, i made a few shaders and mostly understood what i was doing, but i still felt like i was stumbling in the dark. Hlsl if you're going exclusively on microsoft platforms. Now first developping in hlsl for windows to use directx and then convert to glsl for linux and mac could be the better solution to be sure of.

What does ddx (hlsl) actually do? Oct 3, 201628 i see the ddx and ddy glsl functions and the hlsl equivalents come up in shader code every now and then. Oct 15, 2020how to get neigbor pixel coordinates in unity hlsl shader ask question asked 5 years, 3 months ago modified 5 years, 3 months ago

Apr 16, 2017also directx is windows only api & hlsl is the shader programming language for directx. A given shader model exposes a particular set of registers to hlsl; Is it possible to use project level conditional defines in hlsl code?

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